I5 LOST TOMB OF MARTEK PDF

In it, our heroes need to find the tomb of the legendary wizard Martek in order to finally defeat the evil efreeti that has been ravaging the land. It's a suitably epic climax to the series, but it doesn't quite come off. Tracy Hickman had done a good job of incorporating both his previously written adventure Pharaoh and Philip Meyer's Oasis of the Lost Palm into an overall structure; the problems with the structure — primarily that the players might never release the efreeti in Pharaoh — are relatively minor and something that he would find a solution for in his later works. Both adventures had been seeded with mentions of Martek, a wizard who had foreseen the release of the efreeti and had put plans in place to see it defeated; all of the business in Oasis about the bride's handmark and the amulet is Martek's work. Now all the characters need to do is find Martek's tomb and his Sphere of Power. The keys for the tomb are in their possession already — the three Star Gems, so all they need to do is get there.

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Review of I5: Lost Tomb of Martek

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It is midnight. All day long the glass sea soaked up the scorching desert sunlight. Now, that heat lifts your ship a few inches off the glass and fills its sails. The only sound you hear is the soft swish of the diamond-edged rudder as it cuts a path across the Skysea.

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Each module is an Egyptian-styled adventure. The individual modules were well received by critics at the time of their release, and the compilation garnered accolades in the early s. Pharaoh is an Egyptian-styled adventure that includes a pyramid map and a trap-filled maze. Shadalah, who is to be the bride of the sheikh 's eldest son, has been kidnapped. The sheikh believes her to be held by his enemies somewhere in the oasis. The goal of the PCs is the tomb of the millennium-dead wizard Martek. They must use the Star Gems to revive the dead wizard.

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