ECOLOGY OF THE HENGEYOKAI PDF

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Home Post new thread What's new Latest activity Authors. Wiki Pages Latest activity. Resources Latest reviews Search resources. EN Publishing. Log in Register. Search titles only. Search Advanced search…. Post new thread. Create wiki page. Community supporters. All threads Latest threads New posts. Search forums. Log in. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. Thread starter ourchair Start date Oct 19, I think the Changeling just lost its title as the most mechanically boring player race.

Overall I thought they were pretty boring. I wish their hybrid form had some mechanics associated with them to make them unique instead of being a different skin. If not, that's gives me another idea for a Dragon article proposal That's pure creative gold to me! JPL Adventurer. Seems like there should be access to the druid Beast Form powers and feats, doesn't it?

Klaus First Post. JPL said:. Wednesday Boy said:. Edit: captainspud , I think Changeling Trick is pretty boring but the open-ended Changeling Disguise?

Siberys First Post. Just collecting my thoughts; The reflex bonus is boring and not mechanically necessary. Nature's Mask is confusing; do you only get the benefits in animal form? What about hybrid? There needs to be some other racial trait - something mechanical. Preferably another racial power. This further increases the need for a racial encounter power. Last edited: Oct 19, Drammattex First Post. I enjoyed the article, thought Tim did a nice job with it.

Klaus said:. Don't forget: this is a playtest article. Feel free to forward your thoughts and requests to WotC, so the hengeyokai can benefit from them! Again, though-- mechanically boring. Both the Changeling and the Werecarp have absolutely wonderful flavor and potential for awesome roleplay, but on a purely CharOp level, they're both utterly devoid of useful mechanics.

Kobold Avenger Adventurer. I can't see how Changeling is boring, even though there aren't mechanics for when you assume the form of people enemies know, it can be very powerful in the right hands.

As for the Hengeyokai the animal form ability is useful for positioning that takes more than a round to do. I don't know where there would be cases where that happens too often, but it could put them in a better position at the start of a fight.

A Ranger or Seeker or any other ranged type Hengeyokai could go easily go to a high, hard to reach place, and attack without much in the way of retaliation from some enemies. Gargoyle First Post. There is absolutely no reason for a mechanically-minded player to ever play this new race.

Its abilities do absolutely nothing in a fight. Actually, it probably is the most overpowered racial ability I have seen. Note, btw, the sound of breakage if the animal races can use Druid powers in beast form!

Please, no Fly 6 first level casting druids! Actually, I'd give the -in between- form the Beast Form keyword, but not the animal form; that way druid Hengyoki are quite strong in their true forms, but can't gain the advantages of a special movement mode -and- still cast. Nemesis Destiny Adventurer. IMHO, this is more option bloat. The game already covers shapeshifting humanoids; they're called Shifters. No reason that this couldn't have been done as alternate race features for Shifters similar to what they put in Neverwinter for Dwarves and Elves.

No offense to the author, of course. I'd love to be published in Dragon someday myself, but I just don't think this niche race adds anything to the game besides bloat. Nemesis Destiny said:. I like having the Tiny beast form for "flight," the hybrid for "fight," and the human form as camouflage.

I think this is a poor way to look at things. Or a lot of elements just because they share a small facet design space with them. The shifters dont really seem to have much mechanical effects to represent actually shape shifting. An encounter that you can activate when you get bloodied doesnt really compare to an actual shape shifting power.

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Ecology of the Hengeyokai (+ New Race Option!)

They were incredibly varied, with many subraces based on different kinds of animals, and were found throughout Kara-Tur , living on the fringes of human lands. In animal form, a hengeyokai was indiscernible from an ordinary animal of its kind, and only magic or careful observation of its intelligent behavior could tell that there was more than met the eye. In "hybrid" or "bipedal" form, they stood upright on their hind legs or rear limbs; their front paws, fins, or wings transformed into fully functional hands; and their torso and head took a humanoid posture. They remained very animal-like, retaining fur or feathers, wings or a tail if they'd had one, and other distinctive features. Finally, in human form, a hengeyokai entirely resembled a typical human, of the same height as their hybrid form.

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