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This book presents a historical and geographical overview of the setting; information on key locations, personalities, and organizations; an introductory adventure; and a bestiary of monsters and villains to challenge heroes of all levels.
It was released in July About the Cover. The Lord of Blades is shown with his homunculi, Hilt and Pommel. Continuing the Campaign Settings. Settings were short-lived things in the age of 4e Just one month after the Eberron line kicked off with Eberron Player's Guide and the free adventure "Khyber's Harvest" it was now ending with Eberron Campaign Guide and the not-free adventure "Seekers of the Ashen Crown" As the GM book, Eberron Campaign Guide was intended as a complement to the Player's Guide , filling in the details and secrets alluded to in the previous volume.
Some of these details were totally new to the setting. Because the two core books were so closely coordinated, they didn't have as much overlap as the similar books for 3e, and so there was more room to grow.
Adventure Tropes. Finding the Points of Light. By mid, the Nentir Vale was already being featured in the "HPE" series of adventures and the Elsir Vale was appearing in Dungeon's "Scales of War" adventure path More notably, the Forgotten Realms had been massively revamped to fit the new paradigm: the goddess of magic was killed, the Realms were spellplagued, two worlds were mashed together, and a hundred years slid by to create an updated and controversial Points of Light world.
Players were wondering if Eberron would also be changed to more closely match the Points of Light ideals and surprisingly … it wasn't.
Instead, Eberron appears much as it did before. There wasn't even a timeline change; though rumors at one points suggested a two-year advancement was in the works, the world ended up remaining in YK.
Eberron's designers and developers said that players interested in metaplot should read the novels and decide themselves whether they wanted to include those events in their games. Though Eberron didn't become a Points of Light world, it did adopt many of the other assumptions of 4e. That began with changes to its cosmology that paired up the ideas of the World Axis and Eberron's own unique cosmos.
Generally, these changed maintained the heart of Eberron's unique ideas while creating enough overlap for Eberron players to take advantage of general resources like Heroes of Shadow , Heroes of the Feywild , and Heroes of the Elemental Chaos A few other cosmological changes weren't directly related to the World Axis, such as the introduction of Baator and the move of Xoriat to Siberys.
The other 4e setting update had already been premiered in Eberron Player's Guide : the introduction of the new core races. They continued to be featured in the Eberron Campaign Guide with many more details of their integration into the world.
Deva are ancient allies of the couatl who had survived a long-ago war with demons; dragonborn are emigrants from the dragon continent of Argonnessen; eladrin are inhabitants of feyspires that slipped over from the Feywild and were trapped by the Mourning; goliaths are emigrants from Xen'drik who fled the rise of giants; and tieflings are the result of the devilish pacts of Ohr Kaluun.
Even these changes weren't really considered changes. Expanding Eberron. Eberron Campaign Guide includes lots of new details, including: more information on the Draconic Prophecy, a new focus on the Last War, and some attention toward the Cold-War-like tension of the world.
However for the most part it revisits existing Eberron material. The geographical focus is on Sharn, the Five Nations, Khorvaire and to a lesser extent lands beyond. The dragonmark houses, the gods, and the planes all get some attention too. This means that the Guide revisits 3. Though some of these books provided more information on their individual topics, Eberron Campaign Guide collects the entire big picture together, making it a sort of five-year anniversary edition for a setting that had been evolving through divers hands.
About the Creators. Keith Baker is the creator of Eberron. Out of the 11, submissions to Wizards of the Coast's Fantasy Setting Search, his was the one that made the cut. He's since written Eberron novels and contributed to the roleplaying line.
James Wyatt was a minister when he started writing for Dragon in the mid '90s. He was eventually hired by Wizards in January and has been writing roleplaying books and novels ever since. Please feel free to mail corrections, comments, and additions to shannon.
These PDF files are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the PDF containing your name and the order number of your purchase. Warning : If any files bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you.
Login My Library Wishlists. New Account or Log In. Hide my password. Get the newsletter. Subscribe to get the free product of the week! One-click unsubscribe later if you don't enjoy the newsletter. Log In with Facebook. Log In I am new here. Remember me. Error: No match for email address or password. Password forgotten? Click here. Advanced Search. Eberron Campaign Guide 4e. Selected Option:. Watermarked PDF. Softcover, Standard Color Book.
Hardcover, Standard Color Book. Average Rating 7 ratings. Customers Who Bought this Title also Purchased. Reviews 0. Please log in to add or reply to comments. And the coding of the entire page seems to be broken somehow. Not sure if that's affecting the price being wrong per the sale period, but not sure how else to let admins know. This is priced wrong for the Deal of the Day. I'd love to pick it up, if it were an actual deal. Hi Anne, Please see the reply on my previous post, below.
Just thought I'd let you know. Is there any way to get this corrected? Thank you. Since I can't delete a comment, I'll have to settle for adding a reply. I was mistaken about the original price of the book. Thus the sale price was valid. How usefull would this be for a 5e dm? Is there enough lore and detail to run a 5e eberron campain? Or is it mostly stats, classes and other stuff like that wich can only be used for 4e? I think you'll like the 3e books better.
There are some details, but overall the 3e books are far meatier. See All Ratings and Reviews. Browse Categories. DMs Guild.
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List of Eberron modules and sourcebooks
Gary Gygax and Dave Arneson and the new. No portion of this work may. To learn more about the Open Gaming License and. Manual and their respective logos are trademarks of Wizards of the Coast, Inc.
Eberron Campaign Setting.pdf
This book presents a historical and geographical overview of the setting; information on key locations, personalities, and organizations; an introductory adventure; and a bestiary of monsters and villains to challenge heroes of all levels. It was released in July About the Cover. The Lord of Blades is shown with his homunculi, Hilt and Pommel. Continuing the Campaign Settings. Settings were short-lived things in the age of 4e Just one month after the Eberron line kicked off with Eberron Player's Guide and the free adventure "Khyber's Harvest" it was now ending with Eberron Campaign Guide and the not-free adventure "Seekers of the Ashen Crown"